#pragma once

#include "RaiderBullets.h"
#include <vector>


class RaiderBulletHandler {
public:
	RaiderBulletHandler();
	~RaiderBulletHandler();

	void initialize(sf::RenderWindow* window);
	void addBullet(float rotation, sf::Vector2f position);
	void update();
	void cleanup();

	std::vector<RaiderBullets*> RaiderBulletArray;

private:

	sf::RenderWindow* m_renderWindow;
	sf::Texture* m_bulletImg;
	RaiderBullets* raiderBulletObj;

};

